Introduction Hey fellow Jak players, the idea of an ultimate Jak archives is about to get real. With your help, this topic can grow to a congeries of all tech that has been found so far. Please post your new found stuff here, so I can add it to the list. Of course, you'll be credited accordingly. Your thoughts on the already found tech are also welcome. Feel free to point out mistakes, too. And last but not least: Have fun reading FAQs: Why are the arrows in the combo section inverted? -> Please note that the arrows used for combo notation are the ones from the Dualshock controller, not "real" arrows. They look inverted when seeing them for the first time. Why should I share my combos? I want to keep an advantage over other players. -> This little example may change your mind: I shared a kill confirm I found and another player managed to turn it into one of the best combos known so far. So both the other player and me profited from the sharing. Index: Single Moves Tricks Combos Hit confirms into super Setups into super Resets Glitches 1. Single Moves Tricks: Daxter Spinkick : 46 AP, 10 hits (if stick moved left and right correctly) You may have noticed that both Jak and Daxter have a seperate hitbox for this move. On top of that these hitboxes seem to alternate between left and right, and by moving the stick, you can kinda redirect them to one side. The exact timing on this has yet to be figured out. 46 AP was the highest I was able to do so far. Blaster : - aerial firing shortly before landing cancels startup Dashing Forward Punch : Can be canceled into (don't know why anyone would want to do his ) (hard knockdown) all of this works even on block and if you whiff the attack. Jetboard Dash (aerial): You can change direction during the startup animation, means you press and immediately hit Super Dive Attack (aerial): You can change direction during the startup animation Uppercut : - You can change direction during the startup animation. This is usefull for some combos, because it changes the way the opponent gets hit, making it possible to follow it up by other moves. - Can be performed on wakeup, works great if your opponent wants to grab you Gyro Burster : - If the opponent destroys it, he gains 20 AP. 2. Combos (Almost) all combos found so far. This also contains combos that might not be useful or generate low AP. This will help us to keep track of what has been explored already. Some of the very very basic ones are missing though, as well as some that can easily be replaced by superior versions. The combos are sorted starting with the highest AP generating ones. Please note that is always calculated to generate 30 AP. Index: 2.1 Midscreen 2.2 Combos on blocking opponent: 3.3 Wall Combos 2.4 No-real-wall combos 2.5 Aerial combos 2.6 Mini combos and unfinished combos 2.7 Combo or not? 2.1 Midscreen 2.1.1 Wave Concussor Combos: (coming from the air, close to opponent) ,,,,,,,, (133 AP) (Credits to Erazor) (coming from the air, close to opponent) ,,,,,, (95 AP) (Credits to Erazor) (coming from the air, close to opponent) ,,,, (85 AP) (Credits to Erazor) (fully charged, facing away, close to opponent) ,(opposite direction), , (80 AP) (Credits to Dude5059) (coming from the air) ,,,, (75 AP) (Credits to Erazor) (coming from the air) ,,, (75 AP) (Credits to Persona) (fully charged, facing away, close to opponent) ,(opposite direction), , (75 AP) (Credits to Reaper142) (fully charged, facing towards opponent) ,, ,, (65 AP) (Credits to Reaper142) (coming from the air) ,,, (65 AP) (Credits to BlueDiamond93) (coming from the air) ,,, (60 AP) (Credits to Tsukyome) (coming from the air) ,,, (60 AP) (Credits to BlueDiamond93) (fully charged, coming from the air, towards opponent) , (55 AP) (Credits to Erazor) (coming from the air) ,, (55 AP) (Credits to Reaper142) ,, (55 AP) (wall bounce) (Credits to Godot) , (50 AP) (Credits to Godot) (coming from the air) ,, , (50 AP) (Credits to Reaper142) (coming from the air) ,,, (50 AP) ,(run up a little bit) (50 AP) (wall bounce) (Credits to Godot) , , (45 AP) (Credits to Godot) 2.1.2 Needle Laser Combos: (midair, fire slightly over opponents head) ,(land),, (65 AP) (Credits to Erazor) (mid-air, facing away from opponent) ,,, (57 AP) (Credits to Erazor) (midair, fire slightly over opponents head) , ,, (50 AP) (Credits to Erazor) (midair, fire in front of opponent) , (45 AP) (Credits to BlueDiamond93) (midair, fire in front of opponent) ,, (40 AP) (Credits to BlueDiamond93) (midair, can be performed from quite far away) , (32 AP) (Credits to Erazor) (midair, fire slightly over opponents head) , , (30 AP) (Credits to Erazor) (midair, fire in front of opponent) ,, (30 AP) (Credits to BlueDiamond93) (midair, fire in front of opponent) ,, (20 AP) (Credits to BlueDiamond93) (can this be linked with ,?) 2.1.3 Super Dive Attack Combos: (timing: hit and almost at the same time with your thumb) ,, (55 AP) (Credits to Godot) 2.1.4 Arc Wielder Combos (coming from the air) ,, (Credits to Erazor)
2.1.4 Mass Inverter combos: (near opponent) ,,(only if facing away from opponent), (60 AP) (Credits to Reaper142 and Erazor) ,,, (40 AP) (Credits to Persona) ,, (40 AP, wall bounce) (Credits to Godot) ,, (30 AP, works as a Decent Anti-Air) (Credits to Godot) ,, (25 AP) (Credits to Reaper142) 2.1.5 Beam Reflexor combos: (coming from the air, can be done from quite far away) ,, (40 AP) (Credits to BlueDiamond93) (coming from the air) ,, (40 AP) (Credits to BlueDiamond93) (coming from the air) , (35 AP) (Credits to BlueDiamond93) (coming from the air) , (35 AP) (Credits to Reaper142) 2.2 Combos on blocking opponent (fully charged, facing away) ,(midair, turn around),,, (95 AP) (Credits to Strife93) (fully charged, facing away) ,(midair, turn around) ,(midair) (75 AP) (Credits to Erazor) (fully charged, facing away) ,(midair, turn around) ,,(timed) (75 AP) (Credits to Erazor) (fully charged, facing away) ,(midair),(turn around) (60 AP, hard knockdown) (Credits to Erazor) (fully charged, coming from the air, facing towards) ,, (55 AP) (Credits to Erazor) (fully charged, facing away) ,(opposite direction), , (50 AP) (Credits to Erazor) (fully charged, facing towards) , (50 AP)
2.3 Wall Combos If not stated otherwise, all combos require your opponent to be right in the corner 2.3.1 Opponent not blocking (right distance to wall, coming from the air, Big Daddy only?!) ,,,,, (150 AP) (Credits to Reaper142) (right distance to wall, coming from the air) ,,,,, (145 AP) (Credits to BlueDiamond93) (right distance to wall, coming from the air) ,(jetboard),, (140 AP) (Credits to persona) (right distance to wall, coming from the air) ,,,,, (95 AP) (Credits to Reaper142) (right distance to wall, coming from the air) ,,,,, (90 AP) (Credits to Reaper142) (fully charged, facing away) ,(midair, turn around) ,(midair) (75 AP) (Credits to Reaper142) (right distance to wall, coming from the air) ,, (70 AP) (Credits to BlueDiamond93) (coming from the air) ,,, (60 AP) (Credits to Persona) , (40 AP) (Credits to Godot) 2.3.2 Opponent blocking (right distance to wall, fully charged, facing away) ,(midair, turn around) ,(midair),, (140 AP) (Credits to Reaper142) (right distance to wall, fully charged, facing away) ,(midair, turn around) ,(midair),, (130 AP) (Credits to Reaper142) (right distance to wall, fully charged, facing away) ,(midair, turn around) ,(jetboard),, (130 AP) (Credits to Reaper142) (right distance to wall, fully charged, facing away) (no idea why this does not burst) ,(midair, turn around) ,(midair),, (105 AP) (Credits to Reaper142) 2.4 Corner, no (real) wall, like Dojo when the walls break down: 2.4.1 Opponent not blocking (coming from the air) ,,,,(wait a sec),, (155 AP) (Credits to Reaper142) (coming from the air) ,,,(wait a sec),, (146 AP) (Credits to Reaper142) (coming from the air) ,,,,(wait a sec),, (144 AP) (Credits to Reaper142) (coming from the air, little bit of distance to wall) ,,,,, (140 AP) (Credits to Reaper142) (coming from the air) ,,,(wait a sec),, (139 AP) (Credits to Reaper142) (coming from the air, little bit of distance to wall) ,(midair),, (135 AP) (Credits to Reaper142) (coming from the air) ,,,,(wait a sec), (85 AP) (Credits to Reaper142) 2.4.2 Opponent blocking (fully charged, facing towards) ,(midair),,,, (139 AP) (Credits to Reaper142) (fully charged, facing towards/away) ,(midair, turn around) ,(jetboard),, (133 AP) (Credits to Reaper142) 2.5 Aerial combos (both players in the air) ,(jetboard) (55 AP) (Credits to Erazor) (both Jak and his opponent in the air) , (Credits to Erazor) 2.6 Mini combos and unfinished combos (high) aerial , (22 AP, only one needle connects) (to test: ,) 2.7 Combo or not? Some combos I've been told, but couldn't reproduce them on an autoblocking AI. Would be great if someone could me tell about the timing: > mash (15-45 AP) (Credits to Gordot) 3. Hit confirms into lvl 1: 3.1 Midscreen (aerial, facing away from opponent) , (timing is hard though) (Credits to Dude5059) (facing away from opponent) , (works only on "small" opponents like Parappa) (Credits to Xarf) Video about on which characters it works: youtube.com/watch?feature=player_embedded&v=AO8Q_-hZw-4 (Credits to Strife93) (mid-air, facing away from opponent) , (Credits to Erazor) (fully charged, facing away, close to opponent) ,(opposite direction), (timing is incredibly hard) (Credits to Erazor) Video: youtube.com/watch?feature=player_embedded&v=5Jy0vqovYiY (Credits to Strife93) ,, (timing is incredibly hard) (Credits to Jak) 3.2 Wall confirms (on cornered opponent) , (Credits to Dude5059) (on cornered opponent) ,, (Credits to Reaper142) (right distance to wall, coming from the air) ,(wallbounce) (Credits to Matador) (right distance to wall, coming from the air, covers a lot of distance) ,(midair),(wallbounce) (Credits to Erazor) (fire slightly over opponents head) ,, (Credits to Erazor) , (timing is incredibly hard) (Credits to Erazor) 3.3 Invisible wall confirms (no real wall, e.g. Dojo after the walls break down) (on cornered opponent) ,(wait a sec) (Credits to Reaper142 and Erazor) (on cornered opponent, coming from the air) , (Credits to Reaper 142) 3.4 Confirms on blocking opponent (fully charged, facing away) ,(midair) , (Credits to Erazor) (fully charged, facing towards, covers a lot of distance) ,(midair, opposite direction) ,(midair),(wallbounce) (Credits to Erazor)
4. Setups Kill Setups for lvl 1: (without direction, very last second direct Jak away from opponent), (Credits to Erazor) , (Credits to Erazor) , (walk a little) (Credits to BombRider) (fully charged, facing away) , (works very well in corners. I don't know if it's inescapable though) (opponent near wall) ,(run a little bit) (Credits to Godot) (opponent near wall) , (Credits to Godot) Kill Setups for lvl 2: Up throw, (Can be done with a wall or without a wall) Credits to MasterHavik (While facing a wall away) Down throw, (Note: It's like a SF crossover. Btw...the Down throw will hit them into the wall. You can also do this when facing a wall too) Credits to MasterHavik Side throw, (wall only. Note: can work in open space if opponent rolls forward) Credits to MasterHavik ,, (Can work on wall and open space* Note: Watch your timing for this on open space.) Credits to MasterHavik ,, (Can work on wall or open space) Credits to MasterHavik (opponent near wall) , (Credits to Godot) (opponent near wall) , (Credits to Godot) To try: Use needle laser to force air dodge and double jump -> R2 5. Resets Concussing Upper Reset: > > RESET> > Wall Bounce> Land> RESET> > RESET> Double Jump> All together this will Net you 105 AP, it requires a wall... and in certain situations, you can drop the Peacemaker (Credits to Godot) Concussing Kick Reset: ,,> RESET> > RESET> Run up a little bit> All together nets 80 AP and again, you can drop the Peace Maker in some situations (Credits to Godot) Arc Wielder Reset: Hold > Slightly Tilt upwards> RESET> > RESET> Jump> All together Nets 52 AP (ya an awkward number) a slightly more unique reset (Credits to Godot) Jet Board Flip Reset: > RESET> > RESET> Double Jump> a reset based off of a grab that nets 40 AP plus whatever the opponent Drops (Credits to Godot) ~Side Note: you can end alot of these resets, with an addition reset of as you practice these resets more, you'll find that Jak can set these up Multiple ways... its just that its all repeating the same strings... hence why i didn't bother writing them down (Credits to Godot) 5. Glitches: - when firing at a specific height, Jak will always shoot 2 bullets no matter what
Did anyone ever figure out how to do that thing where Jak fires 6 shots with the forward triangle, the last 3 while in neutral stance/able to move?
What are you saying? I have gotten a combo with a six hits on forward 2. I'm going to try those resets.
Looks like a glitch to me,if maybe he had a battle stance while still running... Well seems like something that's going to be patched soon so we shouldn't rush into it.
Patched soon? Look at the date on that video. Plus I think that guy is the only person who knows how to do it consistently (Though I agree it looks like a glitch), so I doubt SB even knows about it at this point.
Yeah, it's a glitch. The player from the video said he just uses and he gets 6 shots instead of 3. It doesn't even display on his screen. An hour ago I played against someone in a ranked match who was doing the same. It's incredible how fast you can build AP with this. And it's not easy to get out of it on weak up.